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  • svcoyle

Star Commander Progress 4/21

Today I worked on some UI systems such as the overhead menu bar that pops open when you move your mouse to the top of the screen. I also added the message box that dynamically changes size depending on the text that is being displayed.

On the game play side I added hot spots and objects to the rooms so the player can interact with the environment. Depending on what you click on a message may appear or a scripted sequence may run. When a scripted sequence is run the game manager state changes to the scripted sequence state and a co-routine is run until the scripts end. In this video the sequence is when the player clicks on the item on the table, the player will walk over to it, pick it up, and then displays a message describing that you picked up the object.

Next on the list is the inventory system...

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